Only refine when the moving airplane are dancing well. You need to spawn a basegame airport before, to lwt airplane spawn. To prevent multiple terminal from beeing misused yuo may have two separate airways-taxiways system, united by faxe taxiways. Trial and attempt is mandatory, because aircfrat behaviors will be often illogical. The aircraft pathway has to be above or near airport, and relative position will influence takeoff and landing. To make a unused runaway I may invert the oneway direction every 5 tile, so no middle line will be drawn. How do I define exactly where airplane stops? If i use a slot with a prop plane, how do I prevent some moving plane from occuping the slot?Įxtra taxiways will be fake, not connected to runaways, only as cosmetic. Do I have to make short taxi segment as airplane parking? I then extend taxi to pass in front of terminal. I do not connect taxiways on end of runaway, but near the end. Good public transport is a plus or is it mandatory to have high volumes?įirst thing I draw the working runaways and the working taxiways. I have tons of questions and tons of "suggestions" to be confirmed, and for sure I am missing something because my first custom airport is a failure.ĭo I need a running medium city going? Or may i play in a greenfield map? Would you help me pointing out main items or an actual tutorial? And I have seen some old tutorial, nice but largely obsolete. I have viewed several youtubbers making gigantic airports, some quite actual with recent mods and technique. Have suggestions for the sidebar / topbar? Mail the mods!
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